The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.Ĥ. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
![ranura prismatica wow ranura prismatica wow](https://wow.zamimg.com/uploads/screenshots/normal/264606-manto-de-luz-moribunda.jpg)
The layer is destroyed by a strong wind.ģ. While this layer is in place, magical ranged attacks can't pass through the wall. The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. The layer can be destroyed by dealing at least 25 cold damage to it.Ģ. While this layer is in place, nonmagical ranged attacks can't pass through the wall. The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. Antimagic field has no effect on the wall, and dispel magic can affect only the violet layer.ġ. Once a layer is destroyed, it remains so for the duration of the spell. The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that layer's properties as described below. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers. The wall consists of seven layers, each with a different color.
![ranura prismatica wow ranura prismatica wow](https://wow.zamimg.com/uploads/screenshots/normal/73219-armadura-de-malla-de-vidente.jpg)
If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or become blinded for 1 minute.
![ranura prismatica wow ranura prismatica wow](http://bnetcmsus-a.akamaihd.net/cms/blog_header/xe/XE6I644SIEQH1578543887727.jpg)
You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted. The wall remains in place for the duration. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. A shimmering, multicolored plane of light forms a vertical opaque wall-up to 90 feet long, 30 feet high, and 1 inch thick-centered on a point you can see within range.